using Core.Extensions;
#if UNITY_EDITOR
using UnityEngine;
#endif
namespace TowerDefense.Nodes
{
///
/// Deterministically selects a node in the order it appears on the list
///
public class FixedNodeSelector : NodeSelector
{
///
/// Index to keep track of what node should be selected next
///
protected int m_NodeIndex;
///
/// Selects the next node using
///
/// The next selected node, or null if there are no valid nodes
public override Node GetNextNode()
{
if (linkedNodes.Next(ref m_NodeIndex, true))
{
return linkedNodes[m_NodeIndex];
}
return null;
}
#if UNITY_EDITOR
protected override void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
base.OnDrawGizmos();
}
#endif
}
}