using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Core.Utilities;
using TowerDefense.Level;
using System;
/**
* 无尽模式道具掉落管理器
* @Author: chenxin
* @Date: 2020-10-20 15:00:12
*/
namespace KTGMGemClient
{
public class EndlessDrop
{
///
/// 唯一id,用于区分每一个掉落,获得掉落时EndlessDropManager会为id分配值
///
public int Id;
///
/// 配置数据
///
public reward Reward;
///
/// 自动拾取时间
///
public float AutoPickupTime;
///
/// 未拾取经历时间 > 自动拾取时间,自动获得
///
public float ElapsedTime;
///
/// 是否拾取完成,自动拾取/玩家手动点击拾取完成,拾取完成意味着真正的获得了掉落,清理场景时也要获得所有还未拾取的掉落
///
public bool IsPickupCompleted;
}
public class EndlessDropReward : MonoBehaviour
{
///
/// 道具类型
/// 1- money 2-gold 3-rmb 4-gem 5-box (Table.cs请看)
///
public int Type;
///
/// 道具id,例如宝箱 1-初级宝箱 2-中级宝箱 3-高级宝箱
///
public int Id;
///
/// 奖励数量
///
public int Count { get; set; }
///
/// 自动拾取时间
///
public float AutoPickupTime = 5f;
public EndlessDrop DropData;
public event Action ClickDropEvent;
// Start is called before the first frame update
private void Start()
{
ClickDropEvent += EndlessDropManager.instance.OnClickDrop;
}
public void OnClick()
{
if (ClickDropEvent != null)
ClickDropEvent(DropData);
}
}
}