using System;
namespace Core.Game
{
///
/// Element describing a level
///
[Serializable]
public class LevelItem
{
///
/// The id - used in persistence
///
public string id;
///
/// The human readable level name
///
public string name;
///
/// The description of the level - flavour text
///
public string description;
///
/// The name of the scene to load
///
public string sceneName;
}
}