using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class BossWarning : MonoBehaviour
{
///
/// 对应的时间显示
///
public TextMeshProUGUI timeText;
protected int lastIntSec = 0;
protected float timeDisSec = 0;
// Start is called before the first frame update
void Start()
{
}
///
/// 设置倒计时的时间.
///
///
public void setCountDownTime( float cdtime)
{
timeDisSec = cdtime;
lastIntSec = (int)Math.Ceiling(cdtime);
timeText.text = lastIntSec.ToString() + "s";
}
// Update is called once per frame
void Update()
{
timeDisSec -= Time.deltaTime;
int tint = (int)Math.Ceiling(timeDisSec);
if (tint < 1)
tint = 1;
if( tint != lastIntSec)
{
lastIntSec = tint;
timeText.text = lastIntSec.ToString() + "s";
}
}
}