using System.Collections.Generic;
/**
* endless_port 无尽模式关卡配置表数据处理类
* @Author: chenxin
* @Date: 2020-10-10 17:11:23
*/
namespace KTGMGemClient
{
public class EndlessPortConfig
{
///
/// 配置表数据
///
public endless_port Config;
///
/// 预先随机好的敌人数据,spawnAgent时直接取这个数据,不再动态随机
///
public endless_enemy EnemyData;
}
public class EndlessPortData
{
///
/// 无尽模式关卡配置表
///
private static List endlessPortList;
private static List portConfigList;
///
/// 最大关卡
///
///
private static int maxLevel { get; set; }
public static int MaxLevel
{
get { return maxLevel; }
}
///
/// 数据初始化
///
public static void Init()
{
endlessPortList = JsonDataCenter.GetList();
portConfigList = new List();
foreach (endless_port data in endlessPortList)
{
if (data.level > maxLevel)
maxLevel = data.level;
EndlessPortConfig param = new EndlessPortConfig();
param.Config = data;
param.EnemyData = EndlessEnemyData.GetDataById(data.enemy_id);
portConfigList.Add(param);
}
}
///
/// 根据关卡等级获取boss资源id
///
/// 关卡等级
/// 如果返回-1查找失败
public static int GetResIdByLevel(int level)
{
foreach (endless_port data in endlessPortList)
{
if (data.level == level)
return data.resource;
}
return -1;
}
///
/// 根据关卡等级获取关卡的所有波数据,如果本波次敌人数量为0,直接忽略掉
///
/// 关卡等级
///
public static List> GetLevelWaveData(int level)
{
List> ret = new List>();
for (int i = 0; i < 5; ++i)
{
ret.Add(new List());
}
foreach (EndlessPortConfig data in portConfigList)
{
if (data.Config.level != level || data.Config.amount == 0) continue;
ret[data.Config.wave - 1].Add(data);
}
for (int i = 0; i < ret.Count; ++i)
{
if (ret[i].Count == 0)
{
ret.Remove(ret[i]);
--i;
}
}
return ret;
}
///
/// 根据关卡等级和波次获得该波次的所有敌人数量
///
///
///
///
public static int GetWaveEnemiesCount(int level, int wave)
{
List> list = GetLevelWaveData(level);
if (list.Count == 0) return 0;
List waveData = list[wave];
int ret = 0;
for (int i = 0; i < waveData.Count; ++i)
{
ret += waveData[i].Config.amount;
}
return ret;
}
}
}