using UnityEngine.UI; using System.Collections; using TowerDefense.Level; using System.Collections.Generic; using UnityEngine; /** * 无尽模式buff预览 * @Author: chenxin * @Date: 2020-11-12 10:01:36 */ namespace KTGMGemClient { public class EndlessBuffPreview : MonoBehaviour { public GameObject Panel; private bool isShow; private string iconPath = "UI/Endless/BuffPreviewIcon/buff_"; public List ItemList; public List IconList; public List TextList; private string[] elementNameArr = { "火", "水", "木" }; // Start is called before the first frame update private void Start() { GetComponent