using System.Collections; using System.Collections.Generic; using UnityEngine; using TowerDefense.Affectors; /** * 精灵塔攻击发射子弹触发 * @Author: chenxin * @Date: 2020-11-13 16:34:24 */ namespace KTGMGemClient { public class TowerFireTrigger : MonoBehaviour { public AttackAffector Affector; private bool isStart; private float duration; public void OnFire() { // cx test // if (!isStart) // { // isStart = true; // } // else // { // Debug.Log($"--------------------- {duration} ---------------------"); // duration = 0; // } Affector.FireProjectile(); } private void Update() { if (isStart) duration += Time.deltaTime; } } }