using System.Collections; using UnityEngine.UI; using UnityEngine; using EnhancedUI; using EnhancedUI.EnhancedScroller; using TMPro; using UnityEngine.SceneManagement; using KTGMGemClient; using DG.Tweening; using System; public class FinalPanel : MonoBehaviour, IEnhancedScrollerDelegate { private EnhancedScroller scroller; private SmallList _data; public EnhancedScrollerCellView cellViewPrefab; [SerializeField] private Sprite rank_di_0, rank_di_1, rank_di_2, rank_di_03; [SerializeField] private Sprite rank_icon_0, rank_icon_1, rank_icon_2; public string endlessGameScene = "Endless2D"; public string loadingScene = "LoadingScene"; Button closeBtn; // Start is called before the first frame update void Start() { closeBtn = transform.Find("BackGround").GetComponent