/** * 6.暴击伤害增加 * @Author: chenxin * @Date: 2020-11-17 11:29:29 */ namespace KTGMGemClient { public class CritDamageAdd : EndlessBuff { /// /// 根据宝石id获得暴击增加的伤害比率(千分比) /// /// /// /// public float GetCritDamageRate(int gemId, float preDamage = 0) { float ret = preDamage; for (int i = 0; i < BuffList.Count; ++i) { if (!IsEffective(BuffList[i], gemId)) continue; ret += BuffList[i].Config.buff_effect[1] / 1000f; } return ret; } } }