/**
* 6.暴击伤害增加
* @Author: chenxin
* @Date: 2020-11-17 11:29:29
*/
namespace KTGMGemClient
{
public class CritDamageAdd : EndlessBuff
{
///
/// 根据宝石id获得暴击增加的伤害比率(千分比)
///
///
///
///
public float GetCritDamageRate(int gemId, float preDamage = 0)
{
float ret = preDamage;
for (int i = 0; i < BuffList.Count; ++i)
{
if (!IsEffective(BuffList[i], gemId)) continue;
ret += BuffList[i].Config.buff_effect[1] / 1000f;
}
return ret;
}
}
}