namespace ActionGameFramework.Projectiles
{
///
/// Ballistic arc calculation priorities/preferences.
///
public enum BallisticArcHeight
{
///
/// High "underarm" arc
///
UseHigh,
///
/// Low "overarm" arc
///
UseLow,
///
/// Use high arc if valid, fall back to low if possible.
///
PreferHigh,
///
/// Use low arc if valid, fall back to high if possible.
///
PreferLow
}
}