using UnityEngine; using UnityEngine.EventSystems; using KTGMGemClient; public class ImageTowerPos : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { ImageFire1 imageFire1; public void OnPointerEnter(PointerEventData eventData) { if (imageFire1.IsDraging) { imageFire1.SetTarget(gameObject); } } public void OnPointerExit(PointerEventData eventData) { if (imageFire1.IsDraging) { imageFire1.SetTarget(null); } } // Start is called before the first frame update void Start() { imageFire1 = transform.parent.Find("Image_Fire1").GetComponent(); } }