using UnityEngine;
/**
* 全局配置
* @Author: chenxin
* @Date: 2020-10-14 10:40:24
*/
namespace KTGMGemClient
{
public class GameConfig
{
///
/// LoadingScene 载入下一个场景的场景名
///
// cx test
public static string NextSceneName = "Endless2D";
// public static string NextSceneName = "Endless";
public static bool isFirstStart = true;
public static bool IsDebug = false;
public static string TestLoginUrl = "http://10.5.3.227:9000/user/login";
public static string LoginUrl = "http://172.16.1.52:9000/user/login";
public static bool OpenDebug = true;
///
/// PVE无尽模式,是否可以点击购买新的宝石
///
public static bool CanBuyNewTower = false;
///
/// 是否可以点击金币购买新的塔位
///
public static bool CanOpenNewTower = true;
///
/// 攻击塔是否可以收到伤害
///
public static bool TowerCanTakeDamage = false;
///
/// 攻击塔是否第一次收到伤害
///
public static bool TowerFirstTakeDamage = true;
///
/// 是否是新手
///
public static bool IsNewbie = true;
///
/// 无尽模式每一轮游戏中成功使用技能宝石的次数
///
public static int EndlessPortUseSkillTowerCount;
///
/// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位
///
public static int EndlessOpenAttackTowerCount;
///
/// 每一轮游戏中成功购买塔的数量
///
public static int EndlessBuyTowerCount;
#region 各个塔的偏移量
public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);
public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f);
public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f);
public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f);
#endregion
}
}