using UnityEngine; /** * 全局配置 * @Author: chenxin * @Date: 2020-10-14 10:40:24 */ namespace KTGMGemClient { public class GameConfig { /// /// LoadingScene 载入下一个场景的场景名 /// // cx test public static string NextSceneName = "Endless2D"; // public static string NextSceneName = "Endless"; public static bool isFirstStart = true; public static bool IsDebug = false; public static string TestLoginUrl = "http://10.5.3.227:9000/user/login"; public static string LoginUrl = "http://172.16.1.52:9000/user/login"; public static bool OpenDebug = true; /// /// PVE无尽模式,是否可以点击购买新的宝石 /// public static bool CanBuyNewTower = false; /// /// 是否可以点击金币购买新的塔位 /// public static bool CanOpenNewTower = true; /// /// 攻击塔是否可以收到伤害 /// public static bool TowerCanTakeDamage = false; /// /// 攻击塔是否第一次收到伤害 /// public static bool TowerFirstTakeDamage = true; /// /// 是否是新手 /// public static bool IsNewbie = true; /// /// 无尽模式每一轮游戏中成功使用技能宝石的次数 /// public static int EndlessPortUseSkillTowerCount; /// /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位 /// public static int EndlessOpenAttackTowerCount; /// /// 每一轮游戏中成功购买塔的数量 /// public static int EndlessBuyTowerCount; #region 各个塔的偏移量 public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f); public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f); public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f); #endregion } }