using UnityEngine; using TowerDefense.Level; using TowerDefense.Towers; using TowerDefense.UI.HUD; using UnityEngine.UI; /** * GM * @Author: chenxin * @Date: 2020-11-26 10:10:25 */ namespace KTGMGemClient { public class GM : MonoBehaviour { public GameObject GMPanel; public Text RandomText; // Start is called before the first frame update private void Start() { OnClick7(); } // Update is called once per frame private void Update() { } /// /// 打开GM panel /// public void OnClick() { GMPanel.SetActive(true); if (GameConfig.CreateRandomTower) RandomText.text = "合成模式(随机)"; else RandomText.text = "合成模式(定向)"; } /// /// 加1000金币 /// public void OnClick1() { EndlessLevelManager.instance.Currency.AddCurrency(1000); } /// /// 购买水属性塔 /// public void OnClick2() { Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); int level = 0; if (EndlessUIStart.instance.GameStartTime >= EndlessRandomTower.LEVELUP_TOWER_TIME) { level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0); } /// /// 购买火属性塔 /// public void OnClick3() { Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); int level = 0; if (EndlessUIStart.instance.GameStartTime >= EndlessRandomTower.LEVELUP_TOWER_TIME) { level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0); } /// /// 购买木属性塔 /// public void OnClick4() { Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); int level = 0; if (EndlessUIStart.instance.GameStartTime >= EndlessRandomTower.LEVELUP_TOWER_TIME) { level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0); } /// /// 切换合成模式 /// public void OnClick5() { GameConfig.CreateRandomTower = !GameConfig.CreateRandomTower; if (GameConfig.CreateRandomTower) RandomText.text = "合成模式(随机)"; else RandomText.text = "合成模式(定向)"; } /// /// 技能直接充满 /// public void OnClick6() { EndlessUIStart.instance.GuideEnergyUp(200); } /// /// 退出 /// public void OnClick7() { GMPanel.SetActive(false); } } }