using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 子弹充能对应的数据结构.
///
public class BulletUICtl : MonoBehaviour
{
public Image bulletScaleMask;
public float fAdjValue;
// Start is called before the first frame update
void Start()
{
}
///
/// 更新子弹界面对应的缩放信息
///
///
///
public void updateBulletUI( int curBNum,int totalBNum)
{
if (bulletScaleMask == null) return;
float scaleY = 1.0f - curBNum / (float)totalBNum - fAdjValue;
bulletScaleMask.rectTransform.DOScaleY( scaleY, 0.1f);
}
// Update is called once per frame
void Update()
{
}
}