using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 子弹充能对应的数据结构. /// public class BulletUICtl : MonoBehaviour { public Image bulletScaleMask; public float fAdjValue; // Start is called before the first frame update void Start() { } /// /// 更新子弹界面对应的缩放信息 /// /// /// public void updateBulletUI( int curBNum,int totalBNum) { if (bulletScaleMask == null) return; float scaleY = 1.0f - curBNum / (float)totalBNum - fAdjValue; bulletScaleMask.rectTransform.DOScaleY( scaleY, 0.1f); } // Update is called once per frame void Update() { } }