using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using KTGMGemClient; using UnityEngine.UI; using LitJson; using UnityEngine.Networking; using Protobuf; using Google.Protobuf; using DG.Tweening; public class LoginUI : MonoBehaviour { bool isLogining; private JsonData loginData; //private Button repairBtn;//修复 //private Button noticeBtn;//公告 private Button startBtn;//开始游戏 private Slider progressSlider;//进度条 private Text versionTxt;//版本号 private Text resVersion;//资源版本号 float waitTime;//切换场景等待时间 [SerializeField] private Sprite nextSprite; [SerializeField] private Image bg; [SerializeField] private List other; private GameObject MainUI; // Start is called before the first frame update void Start() { AudioSourceManager.Ins.Play(AudioEnum.BGM1); EventCenter.Ins.RemoveAllListener(); TDAA_SDKManager.Ins.AddListener(); EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChangeScene, ChangeScene); isLogining = false; MainUI = transform.Find("Panel/MainPanel").gameObject; MainUI.SetActive(false); //repairBtn = transform.Find("Panel/RepairBtn").GetComponent