using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/**
* 无尽模式切换速度脚本
* @Author: chenxin
* @Date: 2020-10-19 16:34:56
*/
namespace KTGMGemClient
{
public class EndlessSwitchSpeed : MonoBehaviour
{
///
/// 当前的倍速
///
///
public int Speed { get; private set; } = 1;
public Image Icon;
public List SpriteList;
private void Start()
{
Icon.sprite = SpriteList[Speed - 1];
}
public void OnClick()
{
AudioSourceManager.Ins.Play(AudioEnum.UI);
SwitchSpeed();
}
private void SwitchSpeed()
{
Speed = Speed == 1 ? 2 : 1;
Time.timeScale = Speed;
Icon.sprite = SpriteList[Speed - 1];
}
}
}