using System.Collections;
using System.Collections.Generic;
using TowerDefense.Agents;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
public class agentNumUI : MonoBehaviour
{
///
/// 是否是敌方显示盘。
///
public bool opponent;
///
/// 所有可以显示的Agent图片数量.
///
public List listAgentImg;
protected int maxAgentImg;
protected List agentList = null;
protected int lastAgNum = 0;
// Start is called before the first frame update
void Start()
{
maxAgentImg = this.listAgentImg.Count;
for (int ti = 0; ti < maxAgentImg; ti++)
listAgentImg[ti].enabled = false;
}
// Update is called once per frame
void Update()
{
if( agentList == null)
{
if( opponent)
{
agentList = AgentInsManager.instance.oppoAgentList;
}
else
{
agentList = AgentInsManager.instance.agentList;
}
}
// 根据agengList内的agent数目来显示相应的数据
int agnum = agentList.Count;
if (agnum > maxAgentImg)
agnum = maxAgentImg;
if (agnum == lastAgNum) return;
if( agnum > lastAgNum)
{
for (int ti = lastAgNum; ti < agnum; ti++)
{
listAgentImg[ti].enabled = true;
}
}
else
{
for( int ti = agnum;ti