namespace Core.Data
{
///
/// Base game data store for GameManager to save, containing only data for saving volumes
///
public abstract class GameDataStoreBase : IDataStore
{
public float masterVolume = 1;
public float sfxVolume = 1;
public float musicVolume = 1;
///
/// Called just before we save
///
public abstract void PreSave();
///
/// Called just after load
///
public abstract void PostLoad();
}
}