using UnityEngine.UI; using Core.Utilities; /** * 无尽模式遮罩 * @Author: chenxin * @Date: 2020-10-30 11:28:10 */ namespace KTGMGemClient { public class EndlessMaskUI : Singleton { public Image TransparencyMask; public void Show() { gameObject.SetActive(true); if (TransparencyMask != null) TransparencyMask.gameObject.SetActive(true); } public void Hide() { gameObject.SetActive(false); if (TransparencyMask != null) TransparencyMask.gameObject.SetActive(false); } } }