using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TowerBloodVis : MonoBehaviour
{
///
/// 背景图片
///
public Image bgImage;
// Start is called before the first frame update
void Start()
{
}
///
/// 设置当前的Health Scale.
///
///
public void SetHealthScale( float scale)
{
if( scale == 0.0f)
{
Destroy(this);
}
else if( scale < 0.34f)
{
bgImage.rectTransform.DOScaleX( 0.666666f,0.3f );
}
else if( scale < 0.67f)
{
bgImage.rectTransform.DOScaleX( 0.333333f, 0.3f);
}
else
{
bgImage.rectTransform.DOScaleX(0.0f, 0.3f);
}
}
// Update is called once per frame
void Update()
{
}
}