//using UnityEngine;
//using UnityEngine.PostProcessing;
//namespace TowerDefense.Cameras
//{
// ///
// /// Simple component to select lower quality post processing configurations on mobile
// ///
// [RequireComponent(typeof(PostProcessingBehaviour))]
// public class PostProcessorConfigurationSelector : MonoBehaviour
// {
// public PostProcessingProfile highQualityProfile;
// public PostProcessingProfile lowQualityProfile;
// protected virtual void Awake()
// {
// var attachedPostProcessor = GetComponent();
// PostProcessingProfile selectedProfile;
//#if UNITY_STANDALONE
// selectedProfile = highQualityProfile;
//#else
// selectedProfile = lowQualityProfile;
//#endif
// attachedPostProcessor.profile = selectedProfile;
// }
// }
//}