using KTGMGemClient; using UnityEngine; public class SkillGround : MonoBehaviour { MeshRenderer meshRenderer; // Start is called before the first frame update void Start() { EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessStartDragSkill, EndlessStartDragSkill); meshRenderer = GetComponent(); EndlessStartDragSkill(false); } /// /// This function is called when the MonoBehaviour will be destroyed. /// void OnDestroy() { EventCenter.Ins.Remove((int)KTGMGemClient.EventType.EndlessStartDragSkill, EndlessStartDragSkill); } private void EndlessStartDragSkill(bool isOn) { meshRenderer.enabled = isOn; } }