/** * 11.减少木属性强化子弹的蓄力时间 * @Author: chenxin * @Date: 2020-11-24 15:14:00 */ namespace KTGMGemClient { public class DecreaseWoodChargeTime : EndlessBuff { /// /// 获取木属性强化子弹的蓄力时间,计算buff加成 /// /// public float GetWoodChargeTime(float preTime) { float ret = preTime; for (int i = 0; i < BuffList.Count; ++i) { ret -= BuffList[i].Config.buff_effect[1]; if (ret < BuffList[i].Config.buff_effect[2]) { ret = BuffList[i].Config.buff_effect[2]; break; } } return ret; } } }