/**
* 11.减少木属性强化子弹的蓄力时间
* @Author: chenxin
* @Date: 2020-11-24 15:14:00
*/
namespace KTGMGemClient
{
public class DecreaseWoodChargeTime : EndlessBuff
{
///
/// 获取木属性强化子弹的蓄力时间,计算buff加成
///
///
public float GetWoodChargeTime(float preTime)
{
float ret = preTime;
for (int i = 0; i < BuffList.Count; ++i)
{
ret -= BuffList[i].Config.buff_effect[1];
if (ret < BuffList[i].Config.buff_effect[2])
{
ret = BuffList[i].Config.buff_effect[2];
break;
}
}
return ret;
}
}
}