using UnityEngine;
namespace Core.Input
{
///
/// Class to track information about a passive pointer input
///
public abstract class PointerInfo
{
///
/// Current pointer position
///
public Vector2 currentPosition;
///
/// Previous frame's pointer position
///
public Vector2 previousPosition;
///
/// Movement delta for this frame
///
public Vector2 delta;
///
/// Tracks if this pointer began over UI
///
public bool startedOverUI;
}
}