using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TowerDefense.Nodes;
/**
* PVE 无尽模式切换基地
* @Author: chenxin
* @Date: 2020-10-15 10:18:39
*/
namespace KTGMGemClient
{
public class EndlessSwitchHomeBase : MonoBehaviour
{
private FixedNodeSelector selector;
///
/// 一排的基地数量
///
private int homeBaseNum { get; set; } = 5;
///
/// 所有基地
///
public Node[] AllHomeBase;
private void Start()
{
selector = GetComponent();
}
///
/// 重置基地
///
public void ResetHomeBase()
{
selector.linkedNodes[0] = AllHomeBase[0];
}
///
/// 切换基地
///
public Node SwitchHomeBase()
{
selector.linkedNodes[0] = AllHomeBase[1];
return selector.linkedNodes[0];
}
}
}