using UnityEngine; using UnityEngine.EventSystems; public class ChangeBtnScale : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { RectTransform rect; Vector3 startScale; public void OnPointerDown(PointerEventData eventData) { rect.localScale = startScale * 0.9f; } public void OnPointerUp(PointerEventData eventData) { rect.localScale = startScale; } // Start is called before the first frame update private void Awake() { rect = GetComponent(); startScale = rect.localScale; } }