using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using TMPro;
using DG.Tweening;
using KTGMGemClient;
public class FinalPanelItem : EnhancedScrollerCellView
{
public Text playerNameTxt;
public Text playerWaveTxt;
public TextMeshProUGUI playerScoreTxt;
public TextMeshProUGUI indexTxt;
//public Image icon;
public Image backGround;
public Sprite tmpBackGround;//自己的背景
public Sprite otherBackGround;//其他人的背景
public Color tmpColor;//自己的字体颜色
public Color otherColor;//其他人的字体颜色
Vector3 offect;
private RectTransform rt;
//public TextMeshProUGUI rankUpbj;
//bool isSelfPlayer;
///
/// Start is called on the frame when a script is enabled just before
/// any of the Update methods is called the first time.
///
void Awake()
{
offect = Vector3.zero;
rt = transform.GetComponent();
}
public void SetData(FinalPanelItemData data)
{
playerNameTxt.text = data.httpInfo.nickname;
playerScoreTxt.text = data.httpInfo.score.ToString();
playerWaveTxt.text = data.httpInfo.waveInfo;
if (data.index > 3)//前三名的手动隐藏了
{
indexTxt.text = data.index.ToString();
}
if (data.httpInfo.username.Equals(GameConfig.Imei))
{
//isSelfPlayer = true;
//是自己
if (backGround.sprite != tmpBackGround)
backGround.sprite = tmpBackGround;
if (playerNameTxt.color != tmpColor)
{
playerNameTxt.color = tmpColor;
playerScoreTxt.color = tmpColor;
playerWaveTxt.color = tmpColor;
}
}
else
{
//isSelfPlayer = false;
if (backGround.sprite != otherBackGround)
backGround.sprite = otherBackGround;
if (playerNameTxt.color != otherColor)
{
playerNameTxt.color = otherColor;
playerScoreTxt.color = otherColor;
playerWaveTxt.color = otherColor;
}
}
if (rt != null)
{
offect.x = rt.anchoredPosition3D.x;
offect.y = rt.anchoredPosition3D.y;
rt.anchoredPosition3D = offect;
}
}
// ///
// /// 检查排名上升
// ///
// ///
// public void CheckRank(int rankUp)
// {
// if (rankUp > 0)
// {
// Debug.Log($"排名上升:{rankUp} isSelfPlayer:{isSelfPlayer} rankUpbj.gameObject.activeSelf:{rankUpbj.gameObject.activeSelf}");
// if (isSelfPlayer && !rankUpbj.gameObject.activeSelf)
// {
// rankUpbj.gameObject.SetActive(true);
// rankUpbj.text = rankUp.ToString();
// }
// }
// else if (rankUpbj.gameObject.activeSelf)
// {
// rankUpbj.gameObject.SetActive(false);
// }
// }
public void SetPos()
{
backGround.rectTransform.anchoredPosition = new UnityEngine.Vector2(-796, 0);
}
public void PlayDoTween(float duration)
{
//Sequence agentTweenSeq = DOTween.Sequence();
//agentTweenSeq.Join(backGround.rectTransform.DOAnchorPosX(0, duration));
backGround.rectTransform.DOAnchorPosX(0, duration);
}
}