using System.Collections; using System.Collections.Generic; using UnityEngine; using UKTSDK; public class SDK_IOS : BaseSdk, IUKTSdk { public override void changeAccount() { } public override void enterShareAndFeed(string arg) { } public override void getGameFriends() { } public override void getUserInfo() { } public override void initSdk() { } public override void killGame() { } public override void login() { } public override void logout() { } public override void recharge(string arg) { } public override void sendMessageToPlatform(string arg) { } public override void setCallBackClazz(string caller, string funcName) { } public override void showUserAuthentication() { } }