using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using KTGMGemClient; using UnityEngine.UI; using LitJson; using UnityEngine.Networking; using Protobuf; using Google.Protobuf; using DG.Tweening; public class LoginUI : MonoBehaviour { bool isLogining; private JsonData loginData; private Button repairBtn;//修复 private Button noticeBtn;//公告 private Button startBtn;//开始游戏 private Slider progressSlider;//进度条 private Text versionTxt;//版本号 private Text resVersion;//资源版本号 float waitTime;//加载等待时间 // Start is called before the first frame update void Start() { AudioSourceManager.Ins.Play(AudioEnum.BGM1); EventCenter.Ins.RemoveAllListener(); isLogining = false; repairBtn = transform.Find("Panel/RepairBtn").GetComponent