using System; using UnityEngine; using UnityEngine.UI; using System.Collections; /// /// 播放文字脚本 /// public class CharForeach : MonoBehaviour { public float letterPause = 1f; private string word; private Text text; public delegate void CallBack(); private Action callBack; private Action callBackFinal = null; void Awake() { text = transform.Find("Text").GetComponent(); transform.Find("BGPanel").GetComponent