using UnityEngine;
using UnityEngine.UI;
using TMPro;
///
/// 修改文字脚本
///
public class LocalizationText : MonoBehaviour
{
[SerializeField, Header("Langkey")]
private string key = " ";
private Text _text;
private TextMeshProUGUI _textMeshPro;
void Awake()
{
LanguageManager.onLanguageChanged += onLanguageChanged;
}
private void OnDestroy()
{
LanguageManager.onLanguageChanged -= onLanguageChanged;
}
///
/// Start is called on the frame when a script is enabled just before
/// any of the Update methods is called the first time.
///
void Start()
{
_text = GetComponent();
_textMeshPro = GetComponent();
onLanguageChanged();
}
void onLanguageChanged()
{
if (_text != null)
{
_text.text = MultiLangConst.GetValue(key);
}
else if (_textMeshPro != null)
{
_textMeshPro.text = MultiLangConst.GetValue(key);
}
}
}