using TowerDefense.Level; /** * 2.金币增加buff * @Author: chenxin * @Date: 2020-11-16 18:33:00 */ namespace KTGMGemClient { public class GoldAdd : EndlessBuff { public override void Handle() { // 一次性增加金币 EndlessLevelManager.instance.Currency.AddCurrency((int)BuffList[BuffList.Count - 1].Config.buff_effect[1]); } } }