using System;
using UnityEngine;
namespace ActionGameFramework.Audio
{
///
/// Weighted audio clip.
/// This is so that individual clips can be given a higher probability of selection
///
[Serializable]
public class WeightedAudioClip
{
///
/// The audio clip.
///
public AudioClip clip;
///
/// The weight - used to ensure that individual clips can be given a higher probability of selection
///
public int weight = 1;
}
}