using System.Collections; using System.Collections.Generic; using UnityEngine; using TowerDefense.Nodes; /** * PVE 无尽模式切换基地 * @Author: chenxin * @Date: 2020-10-15 10:18:39 */ namespace KTGMGemClient { public class EndlessSwitchHomeBase : MonoBehaviour { private FixedNodeSelector selector; /// /// 一排的基地数量 /// private int homeBaseNum { get; set; } = 5; /// /// 所有基地 /// public Node[] AllHomeBase; private void Start() { selector = GetComponent(); } /// /// 重置基地 /// public void ResetHomeBase() { selector.linkedNodes[0] = AllHomeBase[0]; } /// /// 切换基地 /// public Node SwitchHomeBase() { selector.linkedNodes[0] = AllHomeBase[1]; return selector.linkedNodes[0]; } } }