using UnityEngine; /** * 魔法护盾 * @Author: chenxin * @Date: 2020-11-02 17:13:58 */ namespace KTGMGemClient { public class BossSkillShieldWall : EndlessBossSkill { public BossSkillShieldWall(boss_skill param) : base(param) { } /// /// 释放技能 /// public override void ReleaseSkill() { } public override void Init() { base.Init(); Debug.Log("--------------------- 魔法护盾技能初始化 ---------------------"); } } }