using UnityEngine; using System.Collections.Generic; /** * 无尽模式boss表处理类 * @Author: chenxin * @Date: 2020-11-02 13:46:33 */ namespace KTGMGemClient { public class EndlessBossData { private static List endlessBossList; public static void Init() { endlessBossList = JsonDataCenter.GetList(); } /// /// 根据id获取表数据 /// /// public static endless_boss GetDataById(int id) { for (int i = 0; i < endlessBossList.Count; ++i) { if (endlessBossList[i].id == id) return endlessBossList[i]; } Debug.LogError($"--------------------- bossId: {id},找不到对应的boss数据 ---------------------"); return null; } } }