using UnityEngine; /** * 召唤木桩 * @Author: chenxin * @Date: 2020-11-02 17:15:39 */ namespace KTGMGemClient { public class BossSkillWoodPile : EndlessBossSkill { public BossSkillWoodPile(boss_skill param) : base(param) { } /// /// 释放技能 /// public override void ReleaseSkill() { } public override void Init() { base.Init(); Debug.Log("--------------------- 召唤木桩技能初始化 ---------------------"); } public override void Update(float deltaTime) { IsCDCompleted = false; } } }