using UnityEngine; using UnityEngine.EventSystems; using KTGMGemClient; public class ImageTowerPos : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { GuideImageBase tmpImageBase; public void OnPointerEnter(PointerEventData eventData) { if (tmpImageBase.IsDraging) { tmpImageBase.SetTarget(gameObject); } } public void OnPointerExit(PointerEventData eventData) { if (tmpImageBase.IsDraging) { tmpImageBase.SetTarget(null); } } public void Init(GuideImageBase imageBase) { tmpImageBase = imageBase; } }