using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class MagicLoadSceneOnClick : MonoBehaviour { public void LoadSceneProjectiles() { SceneManager.LoadScene("magic_projectiles"); } public void LoadSceneSprays() { SceneManager.LoadScene("magic_sprays"); } public void LoadSceneAura() { SceneManager.LoadScene("magic_aura"); } public void LoadSceneModular() { SceneManager.LoadScene("magic_modular"); } public void LoadSceneShields2() { SceneManager.LoadScene("magic_domes"); } public void LoadSceneShields() { SceneManager.LoadScene("magic_shields"); } public void LoadSceneSphereBlast() { SceneManager.LoadScene("magic_sphereblast"); } public void LoadSceneEnchant() { SceneManager.LoadScene("magic_enchant"); } public void LoadSceneSlash() { SceneManager.LoadScene("magic_slash"); } public void LoadSceneCharge() { SceneManager.LoadScene("magic_charge"); } public void LoadSceneCleave() { SceneManager.LoadScene("magic_cleave"); } public void LoadSceneAura2() { SceneManager.LoadScene("magic_aura2"); } public void LoadSceneWalls() { SceneManager.LoadScene("magic_walls"); } public void LoadSceneBeams() { SceneManager.LoadScene("magic_beams"); } public void LoadSceneMeshGlow() { SceneManager.LoadScene("magic_meshglow"); } public void LoadScenePillarBlast() { SceneManager.LoadScene("magic_pillarblast"); } }