using Core.Utilities; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class ChildCls { public string myTestString = "fuckyyy"; public Vector3 vec3Test; /// /// 测试孙结点是否可以生成最终的效果 /// protected GreatChildCls greatChild; protected RepeatingTimer mTimer; public string getString() { if (vec3Test.x == 0) return "fuckying"; return this.myTestString; } }