using System; using UnityEngine; namespace ActionGameFramework.Projectiles { /// /// Interface allowing specification of generic projectiles. /// public interface IProjectile { /// /// Event fired when this projectile is launched /// 炮弹发射时触发的事件 /// event Action fired; /// /// Fires this projectile from a designated start point to a designated world coordinate. /// 从指定起点向指定世界坐标发射该炮弹 /// /// Start point of the flight. /// Target point to fly to. void FireAtPoint(Vector3 startPoint, Vector3 targetPoint); /// /// Fires this projectile in a designated direction. /// 向指定方向发射该炮弹 /// /// Start point of the flight. /// Vector representing direction of flight. void FireInDirection(Vector3 startPoint, Vector3 fireVector); /// /// Fires this projectile at a designated starting velocity, overriding any starting speeds. /// 以指定的起始速度发射该炮弹,覆盖任何起始速度 /// /// Start point of the flight. /// Vector3 representing launch velocity. void FireAtVelocity(Vector3 startPoint, Vector3 fireVelocity); } }