using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using KTGMGemClient; using UnityEngine.UI; using LitJson; using UnityEngine.Networking; using Protobuf; using Google.Protobuf; public class LoginUI : MonoBehaviour { private AsyncOperation async = null; bool isLogining; private JsonData loginData; // Start is called before the first frame update void Start() { TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 isLogining = false; transform.Find("Panel/Button").GetComponent