using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ViewPortCavasScaler : CanvasScaler { private Canvas m_canvas; protected override void OnEnable() { m_canvas = GetComponent(); base.OnEnable(); } /* protected override void HandleScaleWithScreenSize() { Vector2 screenSize; if (m_canvas.renderMode == RenderMode.CameraSpace) { screenSize = m_canvas.pixelRect.size; } else { screeenSize = new Vector2(Screen.width, Screen.height); } // ... }*/ }