//using UnityEngine; //using UnityEngine.PostProcessing; //namespace TowerDefense.Cameras //{ // /// // /// Simple component to select lower quality post processing configurations on mobile // /// // [RequireComponent(typeof(PostProcessingBehaviour))] // public class PostProcessorConfigurationSelector : MonoBehaviour // { // public PostProcessingProfile highQualityProfile; // public PostProcessingProfile lowQualityProfile; // protected virtual void Awake() // { // var attachedPostProcessor = GetComponent(); // PostProcessingProfile selectedProfile; //#if UNITY_STANDALONE // selectedProfile = highQualityProfile; //#else // selectedProfile = lowQualityProfile; //#endif // attachedPostProcessor.profile = selectedProfile; // } // } //}