using TowerDefense.Towers;
using Core.Utilities;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using MoreMountains.NiceVibrations;
using TowerDefense.Level;
using KTGMGemClient;
using TowerDefense.UI.HUD;
using System.Collections;
///
/// 无尽模式用自己的EndlessUIStart
///
public class EndlessUIStart : Singleton
{
public TextMeshProUGUI countDownTextNew = null;
public TextMeshProUGUI timeTextNew = null;
public TextMeshProUGUI timeStatic = null;
///
/// 结算界面
///
public GameObject SettlementUI;
///
/// 倒计时整体的背景图片Mask
///
public Image uiStartMssk = null;
public AudioSource bgMusic;
public static bool bFirstLoaded = false;
public static bool bGameStart = false;
protected float secToDo = 3f;
protected float startTime = 0.0f;
protected bool bossCreate = false;
protected bool[] bVibrate;
private bool isPause;
public bool beginSkillStep = false;
// Start is called before the first frame update
void Start()
{
GA_SDK_Manager.Ins.ArriveBattle();//埋点
GA_SDK_Manager.Ins.Statistics(4);//埋点
bVibrate = new bool[4];
bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
// 设置为顶层渲染:
countDownTextNew.transform.SetAsLastSibling();
if (timeStatic)
timeStatic.gameObject.SetActive(false);
EndlessBuffSelect.instance.HideBuffUI();
EndlessBossHPManager.instance.HideHP();
EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent();
settlement.Init();
SettlementUI.SetActive(false);
//查询是否已经做过了新手引导
int guide = PlayerPrefs.GetInt("GemBattleGuide");
GameConfig.IsNewbie = guide == 0;
if (GameConfig.IsNewbie)
{
Pause();
uiStartMssk.gameObject.SetActive(false);
countDownTextNew.text = "";
countDownTextNew.gameObject.SetActive(false);
Instantiate(Resources.Load("UI/Guide/GuidePanel"), this.transform);
AddGuideEvent();
}
}
///
/// 添加新手引导事件
///
private void AddGuideEvent()
{
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddGold, AddGold);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
}
///
/// 在(2,3)位置放置一个火元素的塔
///
private void CreateFireLv2()
{
Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
}
///
/// 开始第一关的第一个波次
///
private void CreateFirstWave()
{
Restart();
EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
}
///
/// 火塔充能释放完成
///
private void OnFireTowerChargeEnd()
{
Pause();
EndlessLevelManager.instance.PauseWave();
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
}
///
/// 恢复波次
///
private void RestartWave()
{
Restart();
EndlessLevelManager.instance.RestartWave();
}
///
/// 获得金币
///
///
private void AddGold(int gold)
{
EndlessLevelManager.instance.Currency.AddCurrency(gold);
}
///
/// 在攻击位置上创建一个1级的水塔
///
private void CreateWaterLv1()
{
Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
}
///
/// 开始第二关
///
private void CreateSecondWave()
{
EndlessLevelManager.instance.NewbieUpdateLevel();
beginSkillStep = true;
}
///
/// 在第三条兵线释放技能宝石
///
private void SkillRelease()
{
EndlessLevelManager.instance.RestartWave();
int attributeId = 99902;
int level = 1;
int waveLineIndex = 2;
// 播放特效,并处理伤害.
EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
StartCoroutine(Delay1());
}
private IEnumerator Delay1()
{
yield return new WaitForSeconds(1f);
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
GameConfig.IsNewbie = false;
EndlessLevelManager.instance.PauseWave();
}
///
/// 新手引导结束
///
private void NewbieGuideEnd()
{
EndlessLevelManager.instance.RestartWave();
GameConfig.IsNewbie = false;
}
///
/// 当前游戏局的开始时间.
///
public float GameStartTime
{
get { return startTime; }
}
protected string ConvertSec(float sec)
{
if (sec < 10)
return "0" + Math.Floor(sec).ToString();
else
return Math.Floor(sec).ToString();
}
///
/// 把当前的秒数变成字符串.
///
///
///
protected string ConvertTime(float sec)
{
if (sec < 60)
{
return "00:" + ConvertSec(sec);
}
else
{
float min = sec / 60;
if (min < 10)
{
return "0" + Math.Floor(min).ToString() + ":" + ConvertSec(sec % 60);
}
else
{
return Math.Floor(min).ToString() + ":" + ConvertSec(sec % 60);
}
}
}
public void Pause()
{
isPause = true;
}
public void Restart()
{
isPause = false;
}
public bool IsGameRunning { get { return !isPause; } }
// Update is called once per frame
void Update()
{
if (isPause) return;
if (bGameStart)
{
startTime += Time.deltaTime;
timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
}
if (!GameConfig.IsNewbie)
{
if (!bFirstLoaded && !bGameStart)
{
bFirstLoaded = true;
secToDo = 4;
}
if (bFirstLoaded && !bGameStart)
{
secToDo -= Time.deltaTime;
countDownTextNew.gameObject.SetActive(true);
if (secToDo >= 3)
{
countDownTextNew.text = "3";
if (!bVibrate[3])
{
bVibrate[3] = true;
MMVibrationManager.Haptic(HapticTypes.SoftImpact);
}
}
else if (secToDo >= 2)
{
countDownTextNew.text = "2";
if (!bVibrate[2])
{
bVibrate[2] = true;
MMVibrationManager.Haptic(HapticTypes.MediumImpact);
}
}
else if (secToDo >= 1)
{
countDownTextNew.text = "1";
if (!bVibrate[1])
{
bVibrate[1] = true;
MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
}
}
else if (secToDo < 1)
{
countDownTextNew.text = "GO!";
if (!bVibrate[0])
{
bVibrate[0] = true;
MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
}
}
// 开启游戏,且隐藏中间的数字.
if (secToDo <= 0)
{
uiStartMssk.gameObject.SetActive(false);
countDownTextNew.text = "";
countDownTextNew.gameObject.SetActive(false);
bGameStart = true;
// 开始关卡
EndlessLevelManager.instance.StartLevel();
timeTextNew.gameObject.SetActive(true);
// 开始播放背景音乐.
if (bgMusic != null)
bgMusic.Play();
}
}
}
else
{
// 新手走的流程
if (!bFirstLoaded && !bGameStart)
bFirstLoaded = true;
if (bFirstLoaded && !bGameStart)
{
bGameStart = true;
EndlessLevelManager.instance.StartLevel();
timeTextNew.gameObject.SetActive(true);
if (bgMusic != null)
bgMusic.Play();
}
}
}
}