using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EnergyUICtl : MonoBehaviour { /// /// 用于显示能量条进度 /// public Image energyScaleMask; /// /// 当前的能量条进度.10份进度. /// protected int currentProgress; // Start is called before the first frame update void Start() { currentProgress = 0; //this.SetEnergyProgress(0); } /// /// 显示并更新能量条进度. /// /// public void SetEnergyProgress(int pro) { if (pro == currentProgress) return; energyScaleMask.rectTransform.DOScaleY( pro / 10.0f, 0.3f ); currentProgress = pro; } // Update is called once per frame void Update() { } }