namespace ActionGameFramework.Projectiles { /// /// Ballistic arc calculation priorities/preferences. /// public enum BallisticArcHeight { /// /// High "underarm" arc /// UseHigh, /// /// Low "overarm" arc /// UseLow, /// /// Use high arc if valid, fall back to low if possible. /// PreferHigh, /// /// Use low arc if valid, fall back to high if possible. /// PreferLow } }