using UnityEngine;
namespace TowerDefense.UI
{
///
/// A simple component that plays an animation
///
[RequireComponent(typeof(Animation))]
public class PlayAnimation : MonoBehaviour
{
Animation m_Animation;
public void Play(string animationName)
{
m_Animation.Play(animationName);
}
void Start()
{
m_Animation = GetComponent();
}
}
}