using UnityEngine; namespace TowerDefense.Agents.Data { [CreateAssetMenu(fileName = "AgentConfiguration.asset", menuName = "TowerDefense/Agent Configuration", order = 1)] public class AgentConfiguration : ScriptableObject { /// /// The name of the agent /// public string agentName; /// /// Short summary of the agent /// [Multiline] public string agentDescription; /// /// The Agent prefab that will be used on instantiation /// public Agent agentPrefab; /// /// 血量基准缩放值. /// public float healthScale = 1.0f; } }