using Core.Health;
using Core.Utilities;
using System.Collections;
using System.Collections.Generic;
using TowerDefense.Agents;
using UnityEngine;
public class AgentResetPosEffect : AgentEffect
{
protected bool bPosReset = false;
///
/// 重设到开始位置的特效
///
protected GameObject m_PosResetFx;
protected Timer m_DestroyTimer;
protected Timer m_PosResetTimer;
///
/// 用于备份粒子系统的默认Scale,在设置完Parent之后,会有对自己Scale的设置,从而导致还回内存池之后,
/// LocalScale会缩小的情况发生。
///
protected Vector3 m_BackScale;
///
/// 初始化当前的位置重设特效
///
///
///
///
public void Initialize( float maxPlaySec,GameObject posResetFx = null,Vector3 position = default(Vector3), float scale = 1.0f)
{
if ((posResetFx == null) || (m_PosResetFx != null)) return;
if( !m_Agent)
return;
position.y = 0.2f;
m_PosResetFx = Poolable.TryGetPoolable(posResetFx);
m_BackScale = m_PosResetFx.transform.localScale;
m_PosResetFx.transform.SetParent(transform, true);
m_PosResetFx.transform.localPosition = position;
m_PosResetFx.transform.localScale *= scale;
var particle = m_PosResetFx.GetComponent();
if( particle)
{
particle.Simulate(0.0f);
particle.Play();
}
m_Agent.removed += OnRemoved;
m_DestroyTimer = new Timer(maxPlaySec, RemoveEffect);
m_PosResetTimer = new Timer(maxPlaySec / 5.0f, resetInitPosition);
m_Agent.navMeshNavMeshAgent.speed = 0.0f;
}
public void Update()
{
m_DestroyTimer.Tick(Time.deltaTime);
if( !bPosReset )
m_PosResetTimer.Tick(Time.deltaTime);
}
protected void RemoveEffect()
{
m_Agent.removed -= OnRemoved;
ResetAgent();
}
///
/// 重设当前的Agent到开始位置.
///
protected void resetInitPosition()
{
m_Agent.navMeshNavMeshAgent.speed = m_Agent.originalMovementSpeed;
m_Agent.ResetAgentToInitialPos();
bPosReset = true;
}
void OnRemoved(DamageableBehaviour targetable)
{
m_Agent.removed -= OnRemoved;
ResetAgent();
}
void ResetAgent()
{
m_Agent.navMeshNavMeshAgent.speed = m_Agent.originalMovementSpeed;
if (m_PosResetFx != null)
{
var particle = m_PosResetFx.GetComponent();
if (particle)
particle.Stop();
Poolable.TryPool(m_PosResetFx);
m_PosResetFx.transform.localScale = m_BackScale;
m_PosResetFx = null;
}
Destroy(this);
}
}